Port Nyranzaru

Chultan Trade Colony; Population 12,000
Port Nyranzaru
The harbor of Port Nyranzaru - also called Nyanzaru – was designed with defence as its first priority, because pirates roam the sea north of Chult. Protecting against threats from the interior is just as important, and thus a high stockade wall of stone fronts the jungle, pierced by three well-guarded gates. A chain mechanism can be raised to guard the harbour from enemy ships.

Amn used to own and control all activity in Port Nyanzaru but when Chultans became united, they removed foreign oligarchs and merchant lords and established their own rule to take control of their own financial destiny.  There are seven Chultan merchant princes who rule and each owns a mercantile groups in the town, separated by differing trade interests over which they have a legal monopoly (for example weapons, or buying/selling dinosaurs), and who have agreed to run the city between them.  

Chult is not hospitable to horse-riding so they have dinosaur races through the city that is a spectacle many people wager on.  They clear the streets and spectators get up on roofs and walls to be able to see.

Taxes are high in Port Nyanzaru, but those lucky enough to be employed by one of the major mercantile groups live in relative safety inside the walls of this ultimate frontier city. Those not affiliated with any of the mercantile groups are forced to live in the expansive shantytown beyond the wall. They survive as best they can, dealing constantly with disease and threats from the jungle, and many dream of, and work towards gaining, employment with any mercantile group so they can move inside the walls.

Chult_north 

Note: The flying snake symbol of the Zhentarim comes from Port Nyanzaru, they use them as messengers.

Aramag

Aramag is a venerable and grouchy dragon turtle who guards the Bay of Chult, the entrance into Port Nyanzaru, collecting tribute for safe passage and protecting the port town from pirates. Aramag has been known for centuries and previously had patrolled the trade routes of sailors heading south from Baldur's Gate and Waterdeep. As it does in Port Nyanzaru, Aramag had established protection rackets forcing traders to offer tributes of gold or food in exchange for safe passage.  Aramag has many scars from battle with those who chose to fight instead of paying tribute, but he has prevailed so far.

Port Nyranzaru

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